Progress on Overcast is coming along warmly (what I did there... do you
see it?). Though we have ruled out the use of xTile as a level editor,
we have a physics engine which will make level editing fairly simple as
well. Already we have many ideas for weather-based puzzles, the
storyboarding of which I shall do. For now, here's a concept art of the
main character who we have affectionately decided to name "Al". Apart from explaining jet stream patterns, high pressure zones, and cold fronts to the villagers, he will also literally control the weather with his magical umbrella staff and impressive gut.
Now might as well update you on another course project. For a certain class I have to take a famous master old-timey painting, model it in 3d, and animate things in it. I have chosen Nighthawks by Edward Hopper:
Here's my progress on the lighting and modeling so far, I'm pretty proud of what I have especially how close I think I have it to the actual angle and look of the original piece. I have character models ready to go for the people, just need to make clothes and extrude some titties.
Now might as well update you on another course project. For a certain class I have to take a famous master old-timey painting, model it in 3d, and animate things in it. I have chosen Nighthawks by Edward Hopper:
Here's my progress on the lighting and modeling so far, I'm pretty proud of what I have especially how close I think I have it to the actual angle and look of the original piece. I have character models ready to go for the people, just need to make clothes and extrude some titties.
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