First off before I get any sternly-worded cease-and-desists in my inbox, lemme plug Dr. McNinja for the inspiration for my super-secret game developer identity. I love you dearly, Christopher Hastings. Please don't have me assassinated.
So thus begins my trials-by-fire in the development crucible of EAE Capstone at the University of Utah. Over the next year or so I should start kicking my crippling PCP, bath salts, and reddit addictions to the curb as I'm going to do my absolute best to focus on this noise and be a useful cog in this efficient game-churning machine.
About now shall begin the pitching process, where I must come up with a game that will someday be birthed to XBLIG! Now believe me when I say I have no shortage of game ideas, the entire reason I went into this field was to hopefully someday put these ideas down on production in some way, the problem of course is scaling this down to the parameters of XBLIG and the available time to work on it.
Have you ever wanted to do a barrel roll... in a SUBMARINE?
So thus begins my trials-by-fire in the development crucible of EAE Capstone at the University of Utah. Over the next year or so I should start kicking my crippling PCP, bath salts, and reddit addictions to the curb as I'm going to do my absolute best to focus on this noise and be a useful cog in this efficient game-churning machine.
About now shall begin the pitching process, where I must come up with a game that will someday be birthed to XBLIG! Now believe me when I say I have no shortage of game ideas, the entire reason I went into this field was to hopefully someday put these ideas down on production in some way, the problem of course is scaling this down to the parameters of XBLIG and the available time to work on it.
Have you ever wanted to do a barrel roll... in a SUBMARINE?
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